How to Start a TCG Grading Company: The 2026 Guide
Equipment, slabs, cert databases, guarantees, insurance and pricing. What it takes to launch a card grading company while PSA sits on a 10M backlog.
Models, stack, payments, INFORM Act and DSA rules, seller verification and listing authenticity. How the new card marketplaces built trust, and what it costs.
A trading card marketplace is a trust business with a payments problem attached. To start one in 2026 you choose a model (peer-to-peer listings, consignment, or live selling), build the listing and payment stack on a connect-style processor, meet the seller verification rules that now carry fines (the INFORM Consumers Act in the US, DSA Article 30 in the EU), verify sellers with identity and one-to-many face dedupe so bans stick, screen listings for fake cards and cloned slabs, and price a take rate the market accepts. The companies that did this recently raised real money: CardNexus closed a €3.5 million pre-seed in June 2026 three months after its marketplace went live.
This guide covers the decisions in order, with the regulation and the fraud data that shape them. Marketplace verification is the deepidv vertical behind it. It pairs with TCG marketplace fraud in 2026 for the scam patterns and marketplace fraud, INFORM and the DSA for the legal detail.
Three models, each with a different trust problem.
Pick the model your first hundred sellers already use. A collector community that trades in Discord wants peer-to-peer. A dealer network wants consignment. Streamers want live.
Two regimes, and both now come with enforcement.
United States: the INFORM Consumers Act. Any marketplace with a high-volume third-party seller, meaning 200 or more transactions and $5,000 or more in gross revenue in a 12-month period, must collect and verify that seller's bank account, government ID, tax ID and contact information within 10 days, recertify annually, disclose sellers above $20,000 in revenue on the listing, and give consumers a reporting mechanism. A weekend card flipper crosses 200 transactions in a season. The FTC's first case under the Act settled with Temu for $2 million in September 2025, and the allegations included a missing telephonic reporting mechanism and missing disclosures in mobile listings.
European Union: DSA Article 30. Before a trader can sell, the platform must obtain name, address, phone and email, an ID document copy, payment account details, trade register details and a self-certification, make best efforts to verify them, suspend non-compliant traders, and keep the data six months after the relationship ends. The Commission fined AliExpress €550 million in July 2026 and Temu €200 million in May for failing to manage illegal and counterfeit goods risk.
A card marketplace with sellers in both regions needs one onboarding flow that satisfies both. That is cheaper than it sounds, because both regimes are asking for the same thing: a verified identity tied to a verified payout account.
Four controls, all available as API calls.
ID_VERIFICATION and FACE_LIVENESS steps and a hosted session: POST /v1/sessions returns a session_url, the seller completes it on their phone, and your webhook receives session.status.verified (docs). Under a minute for most sellers.UNIQUE, DUPLICATE or SELF_EXCLUSION for a face against your enrolled base (reference); run it on every enrollment.POST /v1/screening/pep-sanctions) is a cheap add-on once identity is verified.Every check is sealed as a proof at proof.deepidv.com with no personal data on chain, which is what you hand a regulator when they ask whether you verified.
The seven scams are documented in the fraud guide. Three controls cover most of them:
deepidv's TCG Authenticity Verification runs the first and third from the listing photos and returns a proof; partner access via cal.com/team/deepidv.
Take rates in collectibles cluster around the low double digits for peer-to-peer and higher for consignment and live selling where the platform does more work. Your costs are payments (processor fees), verification (per seller at onboarding and per listing screened), disputes and support, and shipping insurance where you offer it.
Verification is the line founders overestimate. Seller identity is a one-time cost per seller at the public list price, a repeat check on an already-verified person is $0.05, and listing screening is priced per check from $0.05. On a $50 average order at a 10 percent take, one screened listing costs a fraction of the fee it protects.
Yes, once any seller crosses 200 transactions and $5,000 in a year under the INFORM Consumers Act, and for every EU trader under DSA Article 30. Verification also stops the fraud that kills small marketplaces first: ban evasion and fake cards.
A hosted verification session from an API: the seller completes it on their phone, you receive a webhook. deepidv sessions are a single call and repeat checks on already-verified people cost $0.05.
Photo-based authenticity screening on listings above a value threshold, cert-to-image matching for graded cards, and a grade estimate compared to the label. Sellers who are verified and deduplicated cannot relist under a new name when caught.
Low double digits for peer-to-peer listings; higher for consignment and live selling where the platform handles custody or streaming.
Recent entrants built the scanner first as the acquisition channel and added the marketplace once users were scanning daily. CardNexus is the current example.
Keep a tamper-evident record of each check. deepidv seals every verification as a proof at proof.deepidv.com with no personal data on chain.
Go live in minutes. No sandbox required, no hidden fees.
Equipment, slabs, cert databases, guarantees, insurance and pricing. What it takes to launch a card grading company while PSA sits on a 10M backlog.
Design, prototype, print, fund, distribute and protect a new trading card game. Real minimums, Kickstarter numbers and anti-counterfeit steps at launch.
The mail-in grading model, the software stack, cert lookup and pop reports, payments, insured shipping and pre-grading as a growth engine. A 90-day launch plan.